The Seekers of the Arcane

The Seekers of the Arcane, commonly called simply the Seekers, are a loose organization of treasure hunters, scholars, and explorers, with lodges throughout the Flanaess and beyond. They scour the world for artifacts, magic, and treasure, prominent among these is the Throne of the Gods. Though often described as unscrupulous and self-centered, some Seekers claim high-minded goals.

The Seekers were founded in the early fourth century CY by Jonus Marius, who gathered together the royal explorers and surveyors who had served the Great Kingdom during its expansionist phase. As the kingdom’s expansion declined, so did the Throne of the Sun’s need for such specialists. Marius gave these individuals a purpose, suggesting they could explore (and plunder) the treasures of the Flanaess together. Though Marius and his comrades lacked the creativity of the Company of Seven, they made up for it by pooling their resources and research, occasionally reproducing the efforts of others.

The Seekers have acted as a foil to the Silent Ones of Keoland for two centuries now, often contending for the same items. The Silent Ones strive to keep certain things undisturbed and hidden from the world at large, while the Seekers share a more egalitarian view.

As they have begun exploring the southern seas and the jungles along the Amedio coast, the Seekers have attracted the emnity of the Scarlet Brotherhood, who share their interest in ancient secrets and ruined tombs.

Some Seekers share sympathies with the Skeptics of Nellix.

Lodges, or clubhouses, owned by the Seekers are mostly secret and often disguised as more mundane establishments, such as drinking houses, cartography businesses, or social clubs. They can be found in such widely separated cities as Gradsul, the Free City of Greyhawk, Irongate, Rel Astra, and Sasserine. In Nellix, the Seekers meet with the Skeptics in the home of one Quintus Marius of Seltaren (a descendant of Jonus Marius).

Known Seekers include Lashton of Grayhill, Tibarian Matreyus of Gradsul, the former Seer of Urnst, Baron Malweig of Dilwych, Khellek of Greyhawk, Ulavant (presumably of Greyhawk, deceased), Mordenkainen, the renegade Eli Tomorast, and a deceased magician named Zatar, who once found the Throne of the Gods.

While their primary base of operations in the Amedio is at the Seeker’s Lodge in Sasserine, they also have tantamount to a “Junior Varsity” club operating out of the Bluecrater Academy in Cauldron. This small contingent of eight inexperienced, yet eager, mages look up to their senior sponsors in Sasserine and talk big about some day exploring dangerous ruins in the jungle. They are led by the enigmatic, Jereeo, a Rhenee, and often claim a share in the exploits by their newest member, Kenric Belios, who actually does explore dangerous ancient ruins.

Jereero Stablyr
Human Mage
Lvl 3
Alignment: Chaotic Good
Initiative: +0 Speed: 30 ft. (6 squares)
Level: 3 (11 hp)
AC/tch/ff: 10/10/10 (+0 Dex)
Saves: Fort +0, Ref +3, Will +2
BAB/Grapple: +1/+3 Space/Reach: 5 ft./5 ft.
Attack (melee): Dagger +5 (1d4+2)
Full Attack: Dagger +5 (1d4+2)
Special Attacks: Spells: 0 lvl: Resistance, Acid Splash, Flare, Ray of Frost, 1st lvl: Magic Misslex2, Mage Armor, Shocking Grasp, 2nd lvl: Bull’s Strength, Flaming Sphere, Scorching Ray
Familiar: Weasel (Quirk): Weasel familiar: Str 3 Dex 15 Con 10 Int 7 Wis 12 Chr 5; Hit points: 4; Initiative +2 (dex); Speed 20 ft., climb 20 ft; AC: 16 (+2 size, +2 dex, +2 level); Bite +4 melee 1d3-4, attach; Fort +2, Ref +4, Will +4, Balance +10, Climb +11, Hide +13, Move Silently +9, Spot +4; weapon finesse (bite) Alertness feat when in arm’s reach; improved evasion; share spells; empathic link; deliver touch spells;
Abilities: Str 14, Dex 11, Con 9, Int 16, Wis 8, Cha 13
Skills: Concentration +5, Diplomacy +4, Escape Artist +3, Gather Info +4, Know Arcane +9, Know Dungeon +9, Listen -1, Search +3, Sense Motive -1, Spot -1, Survival -1, If the familiar is within reach, +2 on spot and listen (“alertness”).
Feats: Weapon Focus Dagger, Brew Potion, Scribe Scroll, Toughness
Languages: Common Balkuuni Suel Oldmani
Equipment: Backpack, Chalk, Flint and steel, Ink vial, Ink pen, Lantern (hooded), Paper sheets x6, Parchment sheets x3, Pouch x3, Rope (50’, hempen) x1, Spade / shovel, Torches x1, Vial (for ink or potions) x3, Waterskins x1, Spellbook x1, 363gp, holy water (2)

Benlo Eddamar
Human Necromancer
Lvl 3
Alignment: Chaotic Neutral
Initiative: +1 Speed: 30 ft. (6 squares)
Level: 3 (13 hp)
AC/tch/ff: 11/11/10 (+1 Dex)
Saves: Fort +2, Ref +2, Will +1
BAB/Grapple: +1/+2 Space/Reach: 5 ft./5 ft.
Attack (melee): Quarterstaff +3 (1d6+2)
Full Attack: Quarterstaff +3 (1d6+2)
Special Attacks: Spells (Specialization – Necromancy. Banned-Abj, Ench: 0 lvl: Disrupt Undead x2, Touch of Fatigue, Detect Magic, Message, 1st lvl: Magic Misslex2, Mage Armor, Cause Fear, Chill Touch, Ray of Enfeeblement 2nd lvl: Command Undead x 3, False Life, Ghoul Touch
Familiar: Bat (Blakphlaps): Bat familiar: Str 1 Dex 15 Con 10 Int 7 Wis 14 Chr 4; Hit points: 6; Initiative +2 (dex); Speed 5 ft., fly 40 ft. (good); AC: 18 (+4 size, +2 dex, +2 level); Blindsight; Fort +2, Ref +4, Will +5, Listen +9, Move Silently +6, Spot +9 Alertness feat when in arm’s reach; improved evasion; share spells; empathic link; deliver touch spells;
Abilities: Str 13, Dex 13, Con 12, Int 15, Wis 6, Cha 16
Skills: Concentration +7, Gather Info +5, Escape Artist +3, Gather Info +5, Know Arcane +8, Know Dungeon +8, Know Local +8, Listen 3, Search +2, Spellcraft +10, Spot 0, Survival -2, If the familiar is within reach, +2 on spot and listen (“alertness”).
Feats: Weapon Focus Quarterstaff, Dodge, Scribe Scroll, Alertness
Languages: Common Draconic YuanTi
Equipment: Backpack, Bottle, Candle, Case (for map or scroll), Flasks x3, Flint and steel, Hammer, Ink vial, Ink pen, Mirror, Oil flasks x3, Parchment sheets x3, Pouch x2, Rations (1 day), Sealing wax, Vial (for ink or potions) x2, Waterskins x1, Spell component pouch, Spellbook x1, 520gp, 888sp, 120cp

Damula Medcane
Human Transmuter
Lvl 3
Alignment: Chaotic Good
Initiative: +3 Speed: 30 ft. (6 squares)
Level: 3 (12 hp)
AC/tch/ff: 13/13/10 (+3 Dex)
Saves: Fort +2, Ref +4, Will +3
BAB/Grapple: +0/+0 Space/Reach: 5 ft./5 ft.
Attack (melee): Lt x-bow +5 (1d8) or dagger +0 (1d4-1)
Full Attack: Lt x-bow +5 (1d8) or dagger +0 (1d4-1)
Special Attacks: Spells: (Transmuter, Banned-Abj and Conj) 0 lvl: Mage Hand, Mending, Messagex2, Open, 1st lvl: Magic Misslex2, Enlarge Person, Feather Fall, Jump, Magic Weapon 2nd lvl: Cat’s Grace, Knock, Levitate, Whispering Wind, Locate Object
Familiar: Cat (Miss Minerva): Cat familiar: Str 3 Dex 15 Con 10 Int 7 Wis 12 Chr 7; Hit points: 6; Initiative +2 (dex); Speed 30 ft.; AC: 16 (+2 size, +2 dex, +2 level); 2 claws +4 melee, bite -1 melee; Claw 1d2-4, bite 1d3-4; Weapon Finesse (claw, bite); Fort +2, Ref +4, Will +4, Balance +10, Climb +5, Hide +17, Listen +4, Move Silently +9, Spot +4 Alertness feat when in arm’s reach; improved evasion; share spells; empathic link; deliver touch spells;
Abilities: Str 9, Dex 16, Con 13, Int 18, Wis 11, Cha 10
Skills: Concentration +6, Decipher Script +10, Gather Info +2, Know Arcane +10, Know Dungeon +10, Know Local +10, Listen 0, Move Silently +6, Open Lock +6, Search +4, Spellcraft +12, Swim -1, If the familiar is within reach, +2 on spot and listen (“alertness”).
Feats: Weapon Focus Lt Crossbow, Run, Scribe Scroll, Toughness
Languages: Common Dwarven Elven Gnome Orc
Equipment: Crossbow bolts (quiver of 10) x2, Backpack, Bell, Blanket, winter x1, Bottle, Case (for map or scroll), Chalk, Crowbar, Flasks x2, Flint and steel, Ink vial, Ink pen, Oil flasks x1, Paper sheets x3, Pole, Pouch x4, Rations (1 day) x3, Sealing wax, Sewing needle, Spellbook x1, Thieves’ tools, 200gp, Ring of Jumping

Gromar Shayde
Human Illusionist
Lvl 3
Alignment: Neutral
Initiative: +3 Speed: 30 ft. (6 squares)
Level: 3 (8 hp)
AC/tch/ff: 13/13/10 (+3 Dex)
Saves: Fort +5, Ref +6, Will +6
BAB/Grapple: +1/+2 Space/Reach: 5 ft./5 ft.
Attack (melee): Club +2 (1d6+2) or Dart +4 (1d4+1)
Full Attack: Club +2 (1d6+2) or Dart +4 (1d4+1)
Special Attacks: Spells: 0 lvl: Ghost Soundx2, Resistancex2, Detect Magic, Detect Poison, 1st lvl: Color Sprayx2, Magic Misslex2, Disguise Self, Tenser’s Floating Disk 2nd lvl: Blur, Invisibility, Mirror Image, Hypnotic Pattern, Scorching Ray
Familiar: Rat familiar (Pancake): Str 2 Dex 15 Con 10 Int 7 Wis 12 Chr 2; Hit points: 4; Initiative +2 (dex); Speed 15 ft., climb 15 ft.; AC: 16 (+2 size, +2 dex, +2 level); Bite +4 melee 1d3-4; Fort +2, Ref +4, Will +4, Balance +10, Climb +12, Hide +18, Move Silently +10; Weapon Finesse (bite) Alertness feat when in arm’s reach; improved evasion; share spells; empathic link; deliver touch spells
Abilities: Str 12, Dex 17, Con 11, Int 14, Wis 10, Cha 11
Skills: Concentration +6, Escape Artist +3, Hide +6, Know Arcane +8, Know Dungeon +8, Listen +0, Move Silenty +3, Search +2, Spellcraft +10, Spot +0, If the familiar is within reach, +2 on spot and listen (“alertness”).
Feats: Great Fortitude, Iron Will, Lightning Reflexes, Scribe Scroll
Languages: Common Elven Giant
Equipment: Backpack, Caltropsx20, Chalk, Grappling hook, Paper sheets x3, Pouch x5, Rations (1 day) x2, Rope (50’, silk), Sealing wax, Signal whistle, Vial (for ink or potions) x4, Whetstone, Spellbook x1, 206 gp, eagle’s splendor (potion)

Hespalin Ord
Human Diviner
Lvl 3
Alignment: Lawfu1 Neutral
Initiative: +1 Speed: 30 ft. (6 squares)
Level: 3 (17 hp)
AC/tch/ff: 11/11/10 (+1 Dex)
Saves: Fort +3, Ref +2, Will +4
BAB/Grapple: +1/+0 Space/Reach: 5 ft./5 ft.
Attack (melee): Heavy Crossbow +3 (1d10) or dagger +0 (1d4-1)
Full Attack: Heavy Crossbow +3 (1d10) or dagger +0 (1d4-1)
Special Attacks: Spells: 0 lvl: Detect Magic x 3, Detect Poison x3 1st lvl: Magic Misslex2, Detect Secret Doors, Detect Undead, True Strikex2 2nd lvl: See Invisibility, Detect Thoughts, Locate Object, Daze Monster, Touch of Idiocy
Familiar: Owl familiar (Baxter): Str 6 Dex 17 Con 10 Int 7 Wis 14 Chr 4; Hit points: 8; Initiative +3 (dex); Speed 10 ft., fly 40 ft. (average); AC: 19 (+2 size, +3 dex, +2 natural, +2 level); Claws +5 melee 1d2-2 [sic.]; Fort +2, Ref +5, Will +5, Listen +14, Move Silently +20, Spot +6; Weapon Finesse (claws) Alertness feat when in arm’s reach; improved evasion; share spells; empathic link; deliver touch spells
Abilities: Str 8, Dex 12, Con 15, Int 15, Wis 12, Cha 14
Skills: Concentration +8, Know Arcane +8, Know Dungeon +8, Know Religeon +8, Listen +3, Search +2, Spellcraft +10, If the familiar is within reach, +2 on spot and listen (“alertness”).
Feats: Alertness, Toughness, Weapon Focus Hvy Xbow, Scribe Scroll
Languages: Auran Common Aarakocra
Equipment: Crossbow bolts (quiver of 10) x4, Backpack, Bedroll, Bell, Candle, Case (for map or scroll), Chalk, Flasks x4, Flint and steel, Ink vial, Ink pen, Oil flasks x2, Paper sheets x3, Parchment sheets x1, Signet ring, Spyglass, Healer kit, Spellbook x1, 192gp, 4sp, 6cp

Velnyr Bakersdotter
Half Elf Conjurer
Lvl 4
Alignment: Chaotic Good
Initiative: +1 Speed: 30 ft. (6 squares)
Level: 4 (16 hp)
AC/tch/ff: 11/11/10 (+1 Dex)
Saves: Fort +2, Ref +2, Will +2
BAB/Grapple: +2/+3 Space/Reach: 5 ft./5 ft.
Attack (melee): Dagger +3 (1d4+1)
Full Attack: Dagger +3 (1d4+1)
Special Attacks: Spells: 0 lvl: Resistance, Acid Splash x2, Flare, Light, Ray of Frost, 1st lvl: Magic Misslex2, Grease, Mage Armor, Mount, Summon Monster I x2, 2nd lvl: Acid Arrow, Glitterdust, Summon Monster II x2, Summon Swarm, Web
Familiar: Lizard familiar (Elizabeth): Str 3 Dex 15 Con 10 Int 7 Wis 12 Chr 2; Hit points: 8; Initiative +2 (dex); Speed 20 ft., climb 20 ft.; AC: 16 (+2 size, +2 dex, +2 level); bite +4 melee, bite 1d4 Fort +2, Ref +4, Will +5, Balance +10, Climb +12, Hide +13, Listen +4, Spot +4 Alertness feat when in arm’s reach; improved evasion; share spells; empathic link; deliver touch spells
Abilities: Str 12, Dex 13, Con 13, Int 17, Wis 7, Cha 12
Skills: Climb +6, Concentration +8, Diplomacy +3, Forgery +3, Gather Info +3, Handle Animal +6, Heal -2, Know Arcane +10, Know Dungeon +10, Listen -1, Ride +3, Search +4, Sense Motive -2, Spellcraft +12, Spot -1, Survival -2, Swim +3; If the familiar is within reach, +2 on spot and listen (“alertness”).
Feats: Animal Affinity, Athletic, Scribe Scroll
Languages: Common Lupin Elven Gnome Sylvan
Equipment: Backpack, Bottle, Chalk, Flasks x4, Flint and steel, Ink vial, Ink pen, Mirror, Paper sheets x3, Parchment sheets x3, Pouch x5, Rations (1 day) x5, Rope (50’, hempen),
Sealing wax, Sewing needle, Soap, Torches x1, Vial (for ink or potions) x5, Waterskins x1, Whetstone, Hourglass, Spellbook x1, 2,796sp, protection from chaos (lvl 1, cast 1)

Ynmail the Leaf
Halfling Mage
Lvl 3
Alignment: Chaotic Good
Initiative: +4 Speed: 30 ft. (6 squares)
Level: 4 (16 hp)
AC/tch/ff: 15/15/11 (+4 Dex)
Saves: Fort +4, Ref +6, Will +3
BAB/Grapple: +1/-1 Space/Reach: 5 ft./5 ft.
Attack (melee): Dagger +4 (1d4+2) or Lt x-bow +6 (1d8)
Full Attack: Dagger Dagger +4 (1d4+2) or Lt x-bow +6 (1d8)
Special Attacks: Spells: 0 lvl: Resistance, Acid Splash, Dancing Lights, Prestidigitation 1st lvl: Magic Missle, Mage Armor, Endure Elements, Shield 2nd lvl: Bull’s Strength, Resist Energy (Cold), Hideous Laughter
Familiar: Toad familiar (Prince): Str 1 Dex 12 Con 11 Int 7 Wis 14 Chr 4; Hit points: 8; Initiative +1 (dex); Speed 5 ft.; AC: 17 (+4 size, +1 dex, +2 level); Fort +2, Ref +3, Will +5, Hide +21, Listen +5, Spot +5 Alertness feat when in arm’s reach; improved evasion; share spells; empathic link; deliver touch spells;
Abilities: Str 14, Dex 11, Con 9, Int 16, Wis 8, Cha 13
Skills: Appraise +4, Balance +4, Climb +4, Concentration +8, Escape Artist +4, Forgery +4, Heal +2, Hide +8, Jump -2, Know Arcane +10, Know Dungeon +10, Listen +1, Move Silently +6, Ride +4, Search +4, Sense Motive -1, Spellcraft +12, Spot -1, Survival +2, Use Rope +4, If the familiar is within reach, +2 on spot and listen (“alertness”).
Feats: Combat Casting, Scribe Scroll, Track
Languages: Common Dwarven Elven Goblin Halfling Orc
Equipment: Crossbow bolts (quiver of 10) x4, Backpack, Bedroll, Bottle, Rations (1 day) x10, Hourglass, Magnifying glass, Scale, merchant’s, Spellbook x1, 400gp, 0sp, 9c, mundane: lock, simple

The Seekers of the Arcane

Thrice The Brinded Cat Thom