Herkund Stoutmug

Description:

Herkun Stoutmug

Male Dwarf Fighter 10
Chaotic Neutral

Strength 17 (3)
Dexterity 16 (
3)
Constitution 17 (3)
Intelligence 11 (
0)
Wisdom 13 (+1)
Charisma 6 (-2)

Size: Medium
Height: 4’ 4"
Weight: 210 lb
Skin: Tan
Eyes: Dark Brown
Hair: Black

Total Hit Points: 99 [includes improved toughness]
Speed: 20 feet
Armor Class: 20 = 10 +8 [full plate] +1 [dexterity in armor] +1 2-weapon defense
Touch AC: 12
Flat-footed: 18

Initiative modifier: 7 = +3 [dexterity] +4 [improved initiative]
Fortitude save: +10 = 7 [base] +3 [constitution]
Reflex save: +6 = 3 [base] +3 [dexterity]
Will save: +6 = 3 [base] +1 [wisdom] +2 [iron will]
Attack (handheld): +13/
8 = 10 [base] 3 [strength]
Attack (unarmed): +13/
8 = 10 [base] 3 [strength]
Attack (missile): +13/
8 = 10 [base] 3 [dexterity]
Grapple check: +13/
8 = 10 [base] +3 [strength]

Languages: Common Dwarven

Dwarven Urgrosh 12/12/7/7 1d8+3/1d6+3/1d8+3/1d6+3, crit x3, 12 lb., two-handed, slashing or piercing]

Full plate armor [heavy; +8 AC; max dex +1; check penalty -6; 50 lb.]

Feats:

Blind-fight Combat Reflexes Endurance Die Hard Improved Initiative Iron Will Two-Weapon Fighting Two-Weapon Defense Weapon Focus x1 Weapon(s):Dwarven Urgosh Improved Toughness

Appraise Int 0 = +0
Balance Dex* 5 = +3 +2 [tumble]
Bluff Cha -2 = -2
Climb Str* 3 = +3
Concentration Con 3 = +3
Diplomacy Cha -2 = -2
Disguise Cha -2 = -2
Escape Artist Dex* 3 = +3
Gath Info Cha -2 = -2
Heal Wis 1 = +1
Hide Dex* 3 = +3
Intimidate Cha 8 = -2 +10
Jump Str* -1 = +3 +2 [tumble] -6 [speed 20]
Listen Wis 1 = +1
Move Silently Dex* 3 = +3
Ride Dex 3 = +3
Search Int 0 = +0
Sense Motive Wis 1 = +1
Spot Wis 1 = +1
Survival Wis 4 = +1 +3
Swim Str** 3 = +3
Tumble Dex* 8 = +3 +5
Use Rope Dex 3 = +3

  • = check penalty for wearing armor

Dwarf:
2 constitution / -2 charisma (already included)
Can move 20 feet even if in heavy armor
Darkvision (see 60 feet in pitch-dark)
Stonecunning (
2 on searching stone, intuit depth)
+2 racial bonus on saves vs. poison
+2 racial bonus on saves vs. spells / spell-like abilities
+1 racial bonus to hit orcs and goblinoids
+4 dodge bonus on AC against giants
+4 stability bonus to avoid being tripped/bull rushed standing on solid ground
+2 racial bonus on appraise checks if stone/metal

Bio:

Herkund Stoutmug

Thrice The Brinded Cat Helja68