Thrice The Brinded Cat

Baboons and Booty Call

Sunday, Rainyday 12, CY 593

Gerran and Listens to Wind continue to scout the Lucky Monkey. They spy more Suel tribesmen and Alleybashers inside and it appears an orc is in charge. Having snuck around the back of the Inn and using the dense foliage for cover, the pair clearly see through the windows the orc leader hanging out in the kitchen with a trio of very large baboons. In the orc’s hand is the severed head of an old man. As he turns they realize the leader is actually a half-orc – and they watch in horror as the half-orc rips out the tongue of the severed head and pops it into his mouth, chewing on it with unbridled satisfaction.

Gerran and Listens to Wind head back to the group that is standing in the jungle out of sight from the front of the Inn. They sketch out the layout of the Inn for the rest of us and we hatch a plan. We decide to go down the road so we are far enough away to cross it without being seen from any watchers at the Inn and then, using the trees as camouflage, we will make our way to the back of the Inn.

The plan is to have Karina and Kenric open the double doors and Gerran will throw in a thunderstone. I will then charge the orc. This sounded good…at the time.

Once we are there, Listens to Winds moves back to the side of the Inn to peek inside the windows. The baboons are excited and the half-orc now looks different; his muscles are now rippling and patches of hair are growing on his back. His face changes and becomes distinctly ape-like. The baboons around him jump up and down on the kitchen counters in glee and screech and scream in monkey-like fashion. We realize that this creature, the leader of the Alleybashers and Suel, is not only half-human and half-orc, but he is also inflicted with that lycanthropy disease, he’s a were=baboon! Listens waves the group over.

As we run over, the baboons notice us and tug on the half-orc. With our cover blown we go to Plan B. I kick in the door and at the same time I yell, “Face me you coward!” in orcish.

I succeed in kicking in the double doors and break the glass windows on either side of the door, as well!! I am one awesome dwarf.

  • GAME NOTE: On January 15, 2010 at 5:45pm Thom said “In this game before it has ended we will switch to the Pathfinder ruleset.” If he fails to do so we get to shave his head. So it is written so it is done. *

Toungueater leaves the room and heads to the courtyard. Kenric puts two of the baboon to sleep with the quick use of a spell. Karina calls forth the same strange flames that she inadvertently used to burn down Sergeant Justin Maltemps house the night before and hits the baboon that is still awake with a blast of the super-heated stuff. The baboon yelps in pain and Karina cries in sorrow when this happens. Braedon tries to cast a spell to freeze Tongueater in place, but it has no effect.

The baboon that is awake attacks Gerran through a broken window and tears a large and painful chunk of flesh from his leg. I charge past that baboon, who snaps at me with bloody jaws, but I ignore him and go after the half-orc. I nail Tongueater in the back with my gorgeous dwarven axe. The sound of crunching monkey-bone is music to my ears. Listens to Wind moves with me, past the baboon, and goes after the half-orc as well. The two of us are fighting perfectly in tandem. My raw ferocity balanced perfectly with the ghostly precision of the magnificent Suel tracker who has become my good friend over the past few seasons. We are of the same mind and same thought in this fight – we know we must stop this monstrosity before he alerts the others in the Inn.

Gerran goes after baboon-boy; the one that just tore a bloody hole in his leg. He strikes at it with his rapier and the strange, ugly dagger we found in Jzadirune’s cathedral to Garl Glittergold. It is now a bloody baboon but the thing is still moving and its even more angry than before. Kenric draws out a wand in each hand and points them both at the baboon. A glob of fiery purple energy shoots forth from each wand and strikes that baboon in the head, knocking it backwards and onto the floor where it twitches once and then goes still.

There are five more of these stupid baboons in the courtyard! They move up as a single pack of screeching, howling monkey-fur and attack me. One bites me. That makes me mad. I, in turn, slash at them with my axe and kill two of them in the blink of an eye. I then step back through the doorway so that now the baboons have to move into the kitchen. I’m pretty smart because now they can only attack me and Listens to Wind one at a time making it easier for the two of us to take them down. At least we hope so.

A baboon leaps through the door and Listens to Wind slashes out with that strange sword he found in Kazmojen’s treasure trove. He kills the thing. Another baboon darts through the doorway and bites me! These monkeys are really starting to get on my nerves. The last baboon snaps its massive jaws and attacks Listens to Wind. It misses.

Braedon moves down the stairs to the basement. Our goal is to get to the old priest, Delesharn, and get him and the wands to safety. He pulls out a sunrod and strikes it against the stone foundation walls, flooding the basement room with light. At the bottom of the stairs and to the right is a wooden door that is closed. In front of him is a large wine cellar or ale room. The room is dominated by brewing equipment. The vats and barrels are all broken and the floor is soaked with mead, beer … and blood. He sees two female Suel tribesmen down here talking in hushed tones with one male tribesman, a female Alleybasher and a male Alleybasher. They are startled at the sudden appearance of the priest of Pelor, but quickly reach for their swords and bows!

Upstairs battle It is my turn and I kill the baboon in front of me. Gerran finishes off one of the sleeping baboons with his dagger. Meanwhile, a mixture of Suel and Alleybashers flood the court yard.

“This is not good,” I mumble to myself.

One of the remaining two baboons leaps into the doorway and attacks Listens to Wind. I immediately drink a potion to get some health back. Gerran then coup de graces the other sleeping baboon
.
The stupid half-orc, Tongueater, is now up one of the trees and is drinking potions that he methodically pulls out from his backpack. He hurls the empty vials to the ground below him. I count four empties. I am going to kill this thing.

I think Listens to Wind feels the same way. Listens makes a move to pray to his tribal spirits and casts a spell! Suddenly the grass, bushes and tress in the courtyard begin to sway and move! The plants begin to attack the baboons, Suel, rogues and even the half-orc!. The grass twirls itself into ropey clumps and wrap themselves around the legs of our opponents. The bushes around one of the courtyard pools strike out and grasp arms and legs and torsos with thorny branches. The trees seem to come alive and wrap their leafy limbs around our enemies. Some of the Suel tribesmen stop trying to fend off the plants and pull out their bows and start shooting arrows at us.

I move out of the line of fire while Gerran, behind us in the kitchen, sheathes his weapons. The half-orc attempts to get free from the tree. He is stuck. I laugh.

Listens to Wind drops his weapon and draws his own bow. He takes careful aim and shoots at one of the Suel tribesman in the courtyard. Two of them take returning arrow shots at Listens to Wind. The others begin moving through the hellishly thrashing courtyard plants. One slowly moves to a second kitchen door and opens it. There is one suel tribesman in the window in front of me and two more have moved into the doorway where Listens to Wind is shooting his bow.

I move to block the other door and I take an axe swing at the guy moving in. I hit him across his mid-section, but he takes the blow and is still standing. Gerran steps up to the window next to me to survey the battlefield.

The two guys in front of Listens to Wind finally succumb to the grass clumps and bushes and their legs get completely entangled – stopping them from moving any further. Listens take a step back, drops his bow and picks up his weapon with the sword blades on either end.

The tribesman in front of me tries to strike at me with his longsword but misses. The other bad guy in front of the window tries to attack Gerran through the window. The window shatters and the guy stabs Gerran in the shoulder.

I attack the guy in front of me and slice right through his neck, my mighty swing carries right through and the blade of my axe buries itself into the skull of the guy in the window. Gerran quickly recovers and swoops his arms out in front of him, blasting a colorful magic spell at the two guys in front of Listens to Wind. As the rainbow of colors washes over them, one of them falls to the ground unconscious.

Listens to Wind steps up and strikes at the guy still standing. Listen’s weapon has always been very shiny. Kenric told us that it was coated in alchemical silver – something that strikes true against werebeasts and vampires. However, I’ve noticed that one blade of the weapon glints even brighter than the other blade at the other end. He tells us that he had paid a courier to take the weapon to Sasserine last season where he had a smith enchant one end. It must be the enchanted end that glints so. At any rate, Listens kills the Suel warrior in front of him.

The archers continue to try to shoot Listens to Wind as he stands in the doorway, but he seems to be able to dodge the incoming missiles without sweating. Either Listens has improved his acrobatic abilities or these are not very good archers. I’m leaning toward the latter thought.

I taunt the half-orc who is still struggling with the tree. Gerran moves to block one of the kitchen doors. The half-orc, Tongueater, drinks another potion ! Suddenly he begins to grow and within moments we are facing a 12 foot tall were-baboon! The branches break as he falls to the ground as the tree could not take his weight.

The bad guys in the courtyard are all still entangled including the giant half-orc. But now we hear glass breaking from above and shards of sharp broken window rain down into the courtyard. More archers in the floor above us! I don’t know how many there are, but it seems like there are a lot of them. This is bad. This is really bad.

I drink another potion in preparation for more bad guys.

Listens to Winds takes two shots at one of the archers. He hits the Alleybasher guy with both arrows. The archers take a shot at Listens to Wind and finally hit him.

Suddenly I have an idea and I yell to the Alleybashers, “Kill the half-orc and live; or die where you stand!!” I try to be as intimidating as I can.

The half-orc begins his monologue now, “Blah, Blah, Blah…,” none of us really care what he is saying.

Listens to Wind continues to shoot at the two Alleybashers still left standing on the ground but no more Alleybashers enter the battle. The two Alley bashers shoot at Listens to Wind with their bows again while I continue to intimidate them – kind of. Gerran keeps watch at the main door that I kicked in to make sure we don’t get flanked.

The half-orc finally breaks free of the entangling garden, rippling huge clumps of grass and bushes right out of the ground and then with a yell he rushes towards me. Finally, I get to attack him and I swing at his giant, hairy legs. My axe connects with a resounding whack – how could I miss? It’s like swinging at tree trunks!

Listens to Wind shoots the archers again; one of them finally goes down with a pile of arrows sticking out of him. The other one fires back and misses, again.

I’m in full battle-mode against the enlarged half-orc and one of my attacks slices across his kneecap. The half-orc swings his weapon at me and I dodge out of the way, but then the smelly thing surprises me and it leans down and bites me! I need to tell someone that I need a cure or I will become a were beast. I remember when Listens got bitten by those were-rats outside of Orak’s Bathhouse. We needed to take him to the Church of Kord to get fixed up.

All of a sudden, Listens to Winds sprang from the door he was guarding and jumps through the broken window next to me. He strikes repeatedly at Tongueater with the enchanted, silver, double-bladed sword and without further ceremony, the half-orc falls over dead.

The archer drops her bow at that moment and then tries to escape. I ignore her and attempt to loot whatever the half-orc had on him. I find he has a large falchion and a backpack. As I reach over his corpse I get a clear view of the second floor. I see movement in three of the windows and then nothing. Gerran hides and continues to monitor all of the doorways leading into the kitchen, waiting to spring his surprise attack on anyone who should dare enter.

Downstairs Battle Kenric moves down the stairs behind Braeden and casts flames from his hands at the Suel and Alleybashers. Karina follows behind Kenric and lets fly another Eldritch Blast. Braedon then steps up and whallops a Suel warrior with his mace and kills him, the body crashing into the stone foundation wall to their right.

The other Sule tribesmen step up and both press Braedon with slashing attacks from their longswords. They both miss as one strikes his metal shield of Pelor and Breaden ducks under the other swing. The Alleybasher takes out a potion and drinks it. What’s up with all these potions?

Kenric picks up the wand he had dropped and fires more magic missiles at one of the Suel tribesmen. Karina blasts that very same tribesmen with her demonic flames. Braedon attempts to strike the tribesman in front of him and misses on the first attempt but strikes him on the top of his head with the second attack. The tribesmen then stabs at Kenric who is still on the stairs.

During this entire time Hoppy, Listens to Wind’s little raptor pet, has been guarding Karina. Kenric then fires two more magic missiles and kills the Suel tribesman who was attacking him through the railings of the stairs. Karina turns her flying flames at the Alleybashers, now.

Meanwhile the lone Sule tribesman takes a step back and drinks another potion. An Alleybasher cuts in with a rapier and attacks Braedon but the strike bounces harmlessly off Braeden’s shield. Kenric fires his wands at another one of the Alleybashers, and purple globes of magical energy light him up. Karina fires at the same Alleybasher. Braedon then turns and bashes the rogue with his mace, sending the Alleybasher crashing to the floor.

The refreshed Suel tribesman lunges forward to swing at Braedon but his blade cannot pierce Braeden’s heavy armor. The Alleybasher shoots her bow and hits Kenric on the stairs with an arrow. Kenric fires back with his wands.

Suddenly Karina is sensing a new ability. She gathers up the dark energies that surround her and forces them to do her bidding. Out of the beer and mead soaked mud a fist appears next to the Alleybasher with a bow. Kenric realizes it is the spell earthen arms. The muddy hand grapples with the Alleybasher, blowing her concentration.

Braeden then swings at the guy in front of him and kills him.

The Alleybasher suddenly begs for mercy and drops her weapons. Kenric runs up to her and interrogates her. She tells them there is nothing in the basement except a demon. Kenric tells her to lead the way to the demon, so she points down the hallway but is hesitant to go down there. Braedon looks down the hallway and sees a body with a missing head. From its robes he can tell that it appears to be a high priest of St. Cuthbert.

There is a door at the end of the hallway and it is closed. It is covered in a white crusty stuff. Braeden moved down the hallway carefully with Kenric close behind. Kenric notices the temperature has gotten really cold. The beer on the floor near the door has a thin layer of ice forming on it. They notice that the door is also warped badly and looks impossible to open.

Suddenly Kenric realizes there is a brown mold on the other side of the door. He know that cold kills it, but heat from a body or flames will only make it stronger so he warns the party about this. Karina concentrates and tries to detect if there is any magic about. Braeden calls out to the high priest, telling him that Jenya had sent us.

The Alleybasher that we had taken prisoner snarls, “The priest is dead but the she devil is still behind there.”

Kenric asks her to describe this “she devil”.

Karina can see there are eleven sources of magic in the immediate vicinity. Six of them are behind the door with the mold. Braedon stops in the hallway and inspects the body of the beheaded priest. There is a holy symbol of St. Cuthbert, an amulet, a ring, a light mace, priestly robes and a suit of banded mail plus three empty potion bottles.

Braeden turns to the Alleybasher and asks, “What killed him?” as he nods to the priest.

“Triel and us killed the priest. But she fights like a devil. She looks like an elf, but her skin is black and her hair is white."

“Who is Triel and who leads the Alley bashers?" Kenric asks. "Can we get them to stop fighting?”

Braeden takes all of the stuff off the high priest’s body.

The Alleybasher says, “Triel hired us. She hired all of us. She controls the Alleybashers and tribesman. We listen to Tongueater, though. He’s in charge when Triel isn’t around.“

The group then remembers that Triel is the one prisoner who escaped from the Cauldron prison and that there had been some recent sighting of her around town. Listens to Wind had been looking for her.

Kenric detects for hidden doors but doesn’t find any down the hall. Braedon takes the rapier, money and a potion from the Alleybasher prisoner. He asks her what the potion is for and she informs him it is a curing potion.

“Triel and the rest of her army went back to Cauldron,” the Alleybasher vollunteers.

The group then finish looting the dead, including the priest, and bind the prisoner. Kenric asks about the fight.

“We were hired. We didn’t like the Suel but they proved to be good in a fight. We were told to retrieve some objects that the old priest was carrying. We attacked the Inn at night and killed all of the people here. The priest managed to get down to the basement here with the she devil. The she-devil and the priest fought together as a team and did pretty well against us. That’s when Triel beheaded the priest and the she-devil just ran into that room back there. She grabbed a ceramic pot and then ran into the room at the end of the hall and slammed the door shut. We heard the pot break and then the place turned cold and the door warped as if by magic."

Braedon yells through the warped door, “Companion of Sarcem Delesharn, high priest of St Cuthbert in Cauldron. It is safe to come out!”

They hear a timid voice with a thick accent, “Who are you?”

Kenric recognizes the accent as drow!

“I am Braedon, Priest of Pelor and also of Cauldron. I was sent to assist the High Priest and bring the wands back safely.“

There is a pause and then the faint voice speaks again, “I can’t leave till tomorrow. I don’t have the spell memorized that I need to bring down this mold covering the door. My name is Shensen and I am the Pathwarden of Farlangahn here at the Lucky Monkey Inn. This room I am in is only the well room. The other rooms are just used for storage.”

Braeden yells up the stairs, “You three alive up there?”

He hears, “We are fine.”

Kenric then switches to an odd language and begins to speak with the drow behind the door.

“Did the High Priest come alone?” he asks.

“No," Shensen replies. "He came with others but they were all slain by the bandits. When he fled downstairs, I managed to battle free and came down with him. That red hair she bitch killed him. She just stepped up and chopped off his head!”

“When did all of this happen?” Keric asks.

“It was last night,” Shensen replied.

The group realizes we could have passed her in the night and we would not have even known it. The rain and the storm and the dark of night could have hidden her passage.

The Allybasher then asks, “Will you let me go?“

The answer is no.

Braedon yells to the drow, “We will be back. We are going to check on our companions.”

Ildawind is the name of the Alleybasher prisoner from downstairs. The group in the basement, Braeden, Kenric and Karina, search the bodies and then head up the stairs with their prisoner to rejoin the rest of us in the smashed remains of the kitchen.

I have yanked the big monkey-mans backpack off his corpse and I start to rummage around to see what’s left inside it. As I open the backpack it seems empty but then I reach in and a large iron key appears in my hand. I will have to have someone identify what this bag is.

I see some movement near my feet and I realize the were-baboon is still breathing! Swiftly, I chop his head off. How many times do I need to kill this thing anyway?

Once we are all together in the kitchen, the team takes some time to search the two Suel tribesmen who are still alive. One is pretty much near death and the other is unconscious. One of the Alleybashers is also near death. Listens to Wind ties up the tribesman and the one Alleybasher that is still alive and then divests them of their belongings.

While this is happening I noticed I have large fang marks on my arm. I tell the group I have been bitten by the were baboon . As they offer advice I am starting to think that none of these people can help me. I may need to wait until I can get help from one of the priests back in town.

After everyone has taken a turn offering sucky advice, Listens to Wind speaks up and tells me I need to eat some belladonna in the first hour after being bit. He also knows I am safe until the night of the full moon, but he can’t remember when the next full moon is. He also knows that a priest could cast remove disease. LTW is usually right about these kinds of things, so I think I’ll believe him. Now, where do you get a sprig of belladonna in the middle of the jungle?

The others are talking again and Kenric has brought up the fact that a few minutes ago there were a heck of a lot of Alleybashers and Suel Tribesfolk firing arrow down at us from the upstairs windows. But now there is nothing but silence. Listens to Wind realizes that our helpful prisoner, Ildawind, is not tied up so he binds and gags her. He then gags all of the prisoners with the strange red sashes that each of them have tied to their forearms.

The group decides it is best to secure the immediate area before we go off in search of the other enemies, and so the group goes downstairs to the Inn’s basement, except for Gerran. He volunteers to stay upstairs with the prisoners and to watch our backs as we finish securing the basement.

When I get to the bottom of the stairs I see all of the broken barrels of ale. I am so sad to see such a waste of beer and ale. There is a lantern in the room. The group that had been downstairs before points out the brown mold behind the warped door at the end of the far hallway and they warn us to not go near it.

There is a wooden door with an iron latch just to the right at the bottom of the stairs. We open the door and enter a small wine cellar. Running along the walls inside the small room are wooden racks that are empty. There is room for about 250 bottles of wine. The walls of these basement rooms are all foundation stone.

Kenric tries to search along the walls for any secret doors. He doesn’t detect any and then I search the room, too, and I find nothing. As we are checking out the basement, Listens to Wind decides to head out into the jungle to find some belladonna for me. Let’s hear it for random actions!

The rest of us move to the hallway and I open the first door on the left. This room is littered with baskets and barrels. The floor is filled with garbage; smashed fruit and vegetables. I never really met a vegetable I liked, so I’m not all that disappointed.

We leave this room and begin to move further down the hallway. I remember Kenric told us that heat will trigger the mold, so I tell the group to keep back. I quickly move to open the last side-door on the left just before the warped and moldy door at the hallway’s end. It’s the same size room as the last one, and I see meat hanging of hooks which are attached to chains which are hanging from the ceiling. There is an open-metal box on the floor near the doorway with a large sign by the door that reads “No fire beyond this point.”

I can hear what sounds like scuffling under the floor underneath a slab of beef. I ask Kenric to see if there is a trap door there. However, to prevent having too much heat in the room we decide to only have one person at a time in the room.

Kenric doesn’t see anything so he listens, and he hears the sound, too, in the southwest corner. I reenter the room and go into the corner and can hear the noise more clearly. I think it might be the drow, Shensen. Kenric calls out to her in a strange language that I don’t recognize. She responds in that same language and Kenric translates for us. She said that she was trying to dig herself out of the room.

I decide that Shensen is safe and I know there are still possible bad guys upstairs, so I head back upstairs. The rain is still coming down hard outside. While upstairs I go through the loot and take three of the curing potions. These will replace the ones I used earlier.

Gerran senses that there is no fight left in the prisoners. He realizes he has seen the male Alleybasher before and that he is a local ruffian. I decide to check the weapons to see if I recognize where they might have come from. It is clear the weapons and armor are in two varieties. The Sule tribesman have a craftsmanship that is superior to that of the Lathenmier smithed items that the Alleybashers were wearing. I know the Sule weapons are much more functional and less ornamental than the weapons forged in the city of Cauldron, but the Sule are not known for their weapon making and none of it looks recently made. The Sule weapons and armor look like they were made by the same artisans or group of artisans.

Meanwhile, down in the basement Kenric helps Shensen dig her way out.

“I mean no one harm," she told Kenric. Yeah, right, you skanky drow.

She kept prattling on to Kenric. "I worship Farlanghan (Bob in Welsh). My dreams lead me here,” she starts monologuing… blah, blah, blah… totally goody-two-shoes. Kenric can’t decide if she is being truthful, she is hard to read.

When Shensen and Kenric finally dug her free Kenric asked, “What is in this room?” She responded that it was the well. Kenric, Karina and Shensen then headed upstairs. Gerran was a little surprised to see Kenric return with a drow.

Eventually Listens to Wind returned and I ate the belladonna. It appeared to cure me but I think I will still go and see a priest who is competent once we are back in town.

“My shrine is here in the inn,” Shensen told us. “And I must find the proprietors”.

She gave us the names of the priest of Fharlanghn in Sasserine. Gerran and Kenric recognized the names she gave. It turned out she was also a member of the local Striders. Striders is the common name for the Pathfinders of Fharlanghn. She asked if any of us were members of the Seekers Lodge in Sasserine. We told her we weren’t.

Gerran took off the gag of the Alleybasher male. The guy wouldn’t talk so I intimidated him into answering. “They are all dead,” he finally murmured. We asked where all of the stuff was. “Triel’s got the loot,” he said, shaking uncontrollably from the awesomeness that is me.

Most likely Triel has the water wands, too, I thought. Clearly there is something more behind this.

Gerran then interrogated the Sule tribesman. Gerran asked a question and they didn’t respond. Listen to Winds smacked the tribesman and yelled, “Answer him!” I can’t believe Listens can be so cruel! These are his own people and he got so angry!

We tell Listens he is not helping so he leaves. Gerran then proceeded to talk to the Sule. The Sule said they listened to Tongue Eater. Kenric showed that Tongue was dead by lifting his severed head.

While Listens was outside calming down in the rain, Kenric told us what he knew of the Sule. Long ago, the Suel people fled the Rain of Colorless Fire, a devastating magical event unleashed upon their homeland by the neighboring Bakluun people. The Suel wandered across the continent. Most retained their light skin and light colored eyes. Other groups, like those along the Sasserine Peninsula, did not. Once in awhile a child is born among the Sasserine Suel who appears much like their ancestors. Most tribes look upon such a child as a bad omen and leave the infant in the jungle to die of exposure of be eaten by wild animals. A few tribes, like the one Listens is from, look upon such children as great leaders. LTW was brought up by his tribe to be a great leader, but was captured by his enemies and chained to a pack of attack apes and used to hunt orcs from the end of chain.

“These Suel,” Kenric said, “are LTW’s enemies.”

Meanwhile Listens to Wind stormed back into the kitchen, grabbed a utensil and headed out to the front to block the door. At the front door Listens to Wind sees the door open, and a large number of tracks as if people left in a hurry. In checking the tracks he determined eighteen people, mostly human, had recently left the Inn. Very recently.

Listens to Wind yelled, “Hey, they all left!” But because of the rain and the closed doors none of us heard him. So he ran back and told us they all left. We decided to still check out the Inn. We crossed the courtyard and opened the door to go upstairs.

Shensen was worried for her friends. We tell her we are going to check upstairs to see if there are any survivors. We don’t think there are any but we are trying not to upset her. Well…the guys were sure tyring not to upset her. She could go outside and roll in the mud for all I cared. Gerran stayed in the kitchen to watch the prisoners and the meager loot.

We entered into the main hall. The hall was wrecked. We saw nine tables in the main dining area, some are smashed while others were on their sides. There was a bar and behind it was a rack that looks like it held some kind of alcohol. There was a stage and a fireplace. We saw a creature on the floor. It was a female Sule.

Braedon walked over and kicked it to see if it was alive. She was and she was also very drunk, so we decided to tie her up with her sash. Listens to Wind took her back to the kitchen – quite roughly. Gerran stripped off her gear. Go Gerran!

Meanwhile we checked out the octagonal turrets. We find out they were dining rooms and they had also been trashed.

Then we headed up the stairs by the stage to the second floor. We saw a hallway and lots of doors, which does make sense, I guess, we are in an inn, afterall.

I went down the hallway and opened a door. It was a room with a bed, chest, and a chest of drawers. It smelled icky. We searched the room and didn’t find anything. We looked at another room. This was going to take a long time if we checked one room at a time. I asked how many rooms were upstairs and Shensen said there were twenty guest rooms and one common room. Oh, well. What else did we have to do….beside find that Triel bitch, kill her, take back the wands and save our city. I shrugged.

The next room’s door was locked. I tried the key I found in the back pack and the door opened to a large room. This room contained several bunks but we found nothing.

We continued to check rooms one at a time. We came to the common room and it had a bunch of stuff in it. There was a big pile of loot. None of which was magic. We continued searching and planned to come back to pick up the loot.

There were five master suites in the inn and all had been trashed. The sight of blood in one of the rooms made Shensen cry. It was the proprietor’s room.

We continued to search, but we found nothing. We moved downstairs and searched more down there. We found the room key area and all the keys were missing.

We came to the chapel and it was in ruins — the alter smashed.

We came to the music room. It had been destroyed, too. Shensen ran to the piano. Apparently she is a bard as well. Geesh. It was now clear to Shensen her friends were dead and she wanted to find their bodies. So I guess this means we had to kill the raptors outside, but Listens to Wind wanted to see if he could convince the animals to leave.

Outside we let Listens to Wind move up, but I was ready to fight just in case the plan didn’t work. Listens moved up but had Hoppy stay with us so the little pip-squeak didn’t aggravate his big cousins.

The raptors saw Listens and they were curious. Suddenly, without warning, the raptors charged. Seeing their actions, Listens to Wind moved back to be closer to the group. The raptors ran up and Kenric casts his magic. Boom! Kenric hit one of the creatures with a spell. The creatures attacked Listens, all snapping jaws and raking claws, so I moved up to his side and swung at the neck of one of the big lizards with my axe but missed. Shensen cast a spell of her own and sent a flaming ball towards the creatures. It sizzled violently in the wet grass and pouring rain. I took another swing and killed the first creature, my axe cleaving through its tiny brain-pan and my swing carried right through and buried my axe blade deep into the shoulder of the other one. I’m such a badass. Listens to Wind swung that oversized sword of his and finished the thing off.

Clear of raptors, Shensen ran to the pile of mangled human corpses and began to furiously look for her friends’ bodies. Karina hasn’t got the whole emotions thing down yet – shes pretty new to life, it seem. She concentrated on the pile of bodies and then told us there was nothing in the pile that was magical. The group helped with the search and we find the St. Cuthbert acolytes’ bodies. Shensen weeps when she finds the bodies of the proprietor and his wife. Sullenly and quietly she walked through the pouring rain to the stable and got a shovel. The frail little thing then began to dig graves. Hours later, when the deed was done, she said a prayer over the bodies. Braeden grimly joined her and added the praises of Pelor to the litany.

Listens to Wind retrieved the horses and brought them back to the barn to get them out of the rain. He brushed them down and fed them from the barn’s supplies.

It took well into the late afternoon to finish all the tasks. We decided to stay at the inn for the night. Listens to Wind butchers the raptors, taking their hides, teeth and claws. Kenric went with Shensen down to the basement and got some of the mold. Now he has a cooler. Shensen and Kenric plan to memorize cold spells and destroy the rest of the mold tomorrow.

The prisoners were put in the safe room and locked in.

Breanna, Karina and Gerran moved the loot to the wagons in the stable. We also worked out an inventory of the loot that was upstairs. We decided to leave the paintings, sculptures, and silverware. We put them in one of the rooms and locked the door.

It was decided to burn the body of Tongueater in one of the fireplaces. It was raining too hard outside and we thought it might be dangerous to keep the corpse around. Who knew what that thing was capable of, even in death. As he moved the werebaboon’s body, a necklace fell off of him. Kenric rechecked the body for other loot. He then burned it. He showed the necklace to Karina to examines. Braedon also took a look. He recognized it as a combination of three holy symbols; Hextor, Vecna and Erythnul. Three very bad, very evil gods, and as far as anyone knew, those three just didn’t get along – they represented order, magic and chaos.

Listens to Wind checked out the sculptures; the sculptures were of monkeys and two humans.
Gerran worked to clean up the Inn and from the shine he heard sobbing. When Gerran went to investigate he found Shensen trying to put the shrine back together. Gerran kind of knew what needed to be done so helped her out. Go Gerran! Again!

Kenric studied his little books and then went to sleep. Braedon sat around and prayed and meditated and did all that stuff he does with Pelor and then HE went to sleep. The rest of the group took turns watching.

I still wasn’t all that sure LTW’s belladonna had cured me of the bite I got from Tongueater so I decided to move to the barn and guard the loot and the horses for the night. While I was in the barn I checked out the backpack again. I put my hand in and a potion popped out. I set it aside so Kenric could figure out what it was. I reached in again and another potion popped out. I reached in a third time and pulled out another potion. Stupid thing. I want a beer. I set these potions aside and I reached into the side pocket hoping for an ale but it gave me a bunch of silver coins. I tried some more and I got another potion, another one of those weird symbol thingies and five strips of red cloth. Shit. No beer. I went to sleep.

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Thom

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